You open a portal pulling an elder elemental from its native plane to an unoccupied space you can see within range. Which creature is dependent on the material used: Phoenix for ruby, Leviathan for sapphire, Zaratan for emerald, and Elder Tempest for diamond. The elder elemental disappears when it drops to 0 hit points or when the spell ends.
The elder elemental does not prioritize targeting you and your companions for the duration. Roll initiative for the elder elemental, which has its own turns. It attacks any hostile creatures to you, ignoring any verbal commands. If no hostile creatures are present, the elder elemental targets you and your companions.
If your concentration is broken, the elder elemental doesn't disappear. Instead, it treats all creatures as hostile. An elder elemental can't be dismissed by you and disappears one hour after you summon it.
* - (A diamond, ruby, emerald, or sapphire worth 5000 gp)
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Posted Sep 27, 2019I really like this spell! It is both powerful (being able to summon a world ending elemental is very strong) and balanced (because it could very well use its power to !@#$ wreck you and your allies). Good job!