You conjure a barrage of rune covered chains towards a target within range.
A creature you can see within range must make a Dexterity Saving throw. On a failed save the target is bound by luminescent runic chains fastened to its surroundings and is grappled. In addition choose one ability score; while grappled whenever the target makes an Attack roll or a saving throw before the spell ends, the target must roll a d6 and subtract the number rolled from the Attack roll or saving throw.
At the end of each of its turns, the target can make a constitution saving throw to end the effects of the spell.
For each ability score the runes glow a different colour:
Strength: Ruby , Dexterity: Sapphire, Constitution: Amber, Intelligence: Violet, Wisdom: Emerald, Charisma: Gold.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for every 2 spell slot level above 3rd.
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