This spell causes a dragon's breath to hurl from the caster's hands in a 15 ft radius. At level 1, caster rolls 1d12 to randomly determine damage type. From 2nd level on, caster can choose which breath type, however there is a 30% chance of not getting it, caster must then make the 1D12 role to see which he / she gets instead. If the role matches their choice, they must RE-ROLL until a different result appears. Victim must make a saving throw, based on type of damage and caster's level. See below.
On a 1D12
1: Acid breath - black dragon, acid damage, DEX saving throw
2: Lighting breath - blue dragon, lighting damage, DEX saving throw
3: Poison breath - green dragon, poison damage, CON saving throw
4: Fire breath - red dragon, fire damage, DEX saving throw
5: Cold breath - white dragon, cold damage, CON saving throw
6: Sleep breath - brass dragon, fall unconscious, CON saving throw
7: Repulsion breath - bronze dragon - STR saving throw or be pushed back 30, 40 or 60 feet from caster, based on level
8: Slowing breath - copper dragon - CON saving throw - see copper dragon in MM for details
9: Weakening breath - gold dragon - STR saving throw - see gold dragon in MM for details
10: Paralyzing breath - silver dragon - CON saving throw - see silver dragon in MM for details
11: Steam breath - use red dragon stats, based on the below
12: Shadow breath - use red dragon stats, based on the below
DC saving throws and damage are based on the stat blocks for the dragons (including the shadow dragon and dragon turtle) in the MM. For character levels 1 - 10 use the wyrmling stats, for levels 11 - 20, use the young stats.
Previous Versions
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7/17/2021 1:31:36 AM
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Coming Soon
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