By casting this spell, the wizard learns what ingredients and formulas were used to create a chemical mixture or magical item. The information instantly appears in the caster's mind but may be lost if the wizard cannot comprehend it. The caster must roll an Arcana check (see DC levels below); if successful the wizard understands the formula and retains it in his memory. If the roll is failed, the caster cannot comprehend what he has learned and the information is immediately forgotten. If the spell is cast a second time on the same substance, the spell automatically fails unless the wizard has advanced to the next experience level. The caster's level determines the type of information gleaned:
• 5th level: The type and quantity of ingredients and the preparation process required to produce a nonmagical mixture are learned. For example, the wizard could learn how to produce Greek fire or gunpowder from a sample or could learn the recipe for something simple, like chocolate cake.
•9th Level: The wizard can learn the proper ingredients and formula for making a magical liquid (potion, scroll ink, etc.).
• 14th Level: The caster can learn the formula for creating any type of magical object, excluding unique items and objects of extreme power (artifacts and relics).
In all cases, simply knowing the proper formula does not mean the wizard can successfully create the item or material. The construction of alchemical mixtures and magical items is a time-consuming and expensive undertaking.
This spell has detrimental effects on the magical item analyzed. Single-use items (potions, oils, etc.) are automatically destroyed; the spell consumes the item in the process of analyzing it. For multiple use items (wands, rings, etc), the caster must make a second DC Arcana check to not destroy the item.
Common: DC5
Uncommon: DC10
Rare: DC15
Very Rare: DC20
Legendary: DC25
If the ability check is failed, Alamir's fundamental breakdown releases the magic of the item in an explosive blast, rendering it permanently nonmagical. The caster suffers 4d8 points of damage from the explosion per level of rarity.
The material component is a wand cut from a 100-year-old oak tree. The wand is used to touch the item in question and vanishes in a puff of smoke when the spell is complete.
Notes: Uncommon or rare spell (ToM).
* - (A wand cut from a l 00-year-old oak tree. The wand is used to touch the item in question, and vanishes in a puff of smoke when the spell is complete.)






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