You condense the air around you into a tightly packed dart and launch it towards one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d6 piercing damage. Hit or miss, the dart then bursts outwards in a cone. The target and each creature within a 15 feet cone from it opposite the caster must succeed on a Strength saving throw. A creature takes 3d6 bludgeoning damage and is pushed 5 feet from you on a failed save, or takes half as much damage on a successful one.
This spell requires air nearby to cast, and thusly cannot be cast inside a vacuum or underwater.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the bludgeoning damage increases by 1d6 for each slot level above 1st.
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