Level
Cantrip
Casting Time
No Action
Range/Area
70 ft.
Components
S
Duration
Until Dispelled or Triggered
School
Necromancy
Attack/Save
None
Damage/Effect

A chain launches out from the skin. By nercrotic transmutation of the bones. Turning them into chains. And Latches on to the target if penetrable or able to be wrapped around. Once attached the chain can either act like a grapple pulling in the user, used like a rope allowing the user to swing, like a tether  to connect to objects together, or as a amalgamation of each. The rest is up to the Game Master of what happens.

If Broken or dispelled the chain will resolve into a ashy mist. If fully retracted the chain will go back into the skin. even though it retracts into the skin the wound doesn’t fully heal dealing 1 upon exit of the body, and none upon re-entry of the body. Once the chain renters the body and the wound “closes”, and leaves a scar.

There can be up to 2 chains at once. For levels 5, 11, 16, and 20 two Chains will be added each goal reached? 

Available For: Cleric (Legacy) - Death Domain Paladin (Legacy) - Oathbreaker Wizard (Legacy) - School of Necromancy (Legacy)

DragonNub

Comments

Posts Quoted:
Reply
Clear All Quotes