You call forth a Divine Rose Spirit that forms around a creature within range. The creature is wrapped in the vines of the Divine Rose Spirit and smells the pleasant floral aroma.
A defensive buffing spell that can be cast on someone else, and has a retaliatory portion associated with it, however this retaliation is both save based and the effect is determined by the roll of a d4, when the creature is hit by a melee attack:
| Roll (d4) | Type | Effect |
|---|---|---|
| 1 | Piercing | The target takes 3d6 piercing damage on a failed DEX save, or half as much damage on a successful one. |
| 2 | Blind | The target takes 2d8 radiant damage on a failed CON save and gets the blinded condition, or only half as much damage on a successful one |
| 3 | Charm | On a failed WIS save the target gets the charmed condition. The condition lasts for one minute, until the target takes damage, or until the target succeeds on a CON save at the end of their turn. While charmed the target will do nothing but move to get within 5 ft of the rose and stare at the rose |
| 4 | Poison | The target takes 2d8 poison damage on a failed CON save and gets the poisoned condition, or only half as much damage on a successful one |
If casted at a higher level, damage dealt increases by +1d4 per level.
HP pool and healing:
The Divine Rose Spirit is summoned with an HP pool of 50 (+15 per spell level when casted above 3rd) and will take the same amount of damage of the wearer. Once the Divine Rose Spirit hits 0 HP, it will dissipate.
As a Bonus Action of the caster, they can heal the wearer up to 1/2 the amount of the spirit's total HP.
* - (a gold covered rose petal worth 25 gp)
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