Make six projectiles in the air. They float above you and orbit you for the spell’s length and as a bonus action on each of your turns after, You can use one or two of the projectiles, sending them toward a point or points you choose within 121 feet of you. Once a projectile reaches its destination or strikes against a solid surface, the projectile explodes. A person within 5 feet of the spot where the projectile explodes has to make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of projectiles created increases by two for each slot level above 3rd.
Comments