Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

Make six projectiles in the air.  They float above you and orbit you for the spell’s length and as a bonus action on each of your turns after,  You can use one or two of the projectiles, sending them toward a point or points you choose within 121 feet of you. Once a projectile reaches its destination or strikes against a solid surface, the projectile explodes. A person within 5 feet of the spot where the projectile explodes has to make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of projectiles created increases by two for each slot level above 3rd.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

Rhyno87

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