Level
Cantrip
Casting Time
4 Bonus Actions
Range/Area
100 ft.
Components
None
Duration
Concentration
4 Rounds
School
Conjuration
Attack/Save
None
Damage/Effect
Summons a magic circle originating from the caster in a 100 ft radius will seal anything within the circle in another dimension. The seal will be fully complete after 4 rounds. Upon being hit or casting another concentration spell/cantrip the player must make a WIS saving throw to maintain concentration. Once complete every creature/player within the circle must make a DEX saving throw. If failed every creature/player within the circle is sealed.
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