You conjure a wild pack of beasts to assault your prey. For the duration of your turn, you conjure any number of beasts of your choice; each must have a CR greater than 0, and the sum of their CR must be equal to or less than 2. These beasts appear in unoccupied spaces of your choice that you can see within range and take one turn each immediately after this spell is cast. Each beast follows your verbal or mental commands, but they will not do something that will obviously directly harm them, like jumping off a cliff or into a fire, and their attacks are considered magical. Saving throws forced on creatures by these beasts use your spell DC instead of theirs if it's higher, and they disappear at the start of your next turn. They can make opportunity attacks while they are present if you command them to, requiring their reaction and not yours.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the maximum cumulative CR of the conjured beasts increases by 2 for each slot level above 1st.
* - (a tooth, claw, or eye from a beast of CR 1 or higher)Previous Versions
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7/12/2021 7:47:30 PM
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