Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Psychic

You target one creature within range that you can see and temporarily shift their consciousness to another point in time, causing them brief psychic pain. The target must make an Intelligence Saving Throw, taking 4d6 psychic damage on a failure or half that on a success. 

At Higher Levels. When you cast this spell at 3rd level or higher, the damage increases by 1d6 for each spell level above 2nd. 

Spell Tags: Damage

Available For: Wizard (Legacy) - Chronurgy Magic

SeCrit

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