Ebony tentacles that suck the color from the world ascend from the Abyss to fill a 20-foot square on the ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain. The tentacles are part Void.
When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage. Once it latches on to the target, the target vitality starts to drain as they take 2d6 psychic and 2d6 necrotic damage.
A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC at the end of their turn. On a success, it frees itself. On a failed save they take 6 damage.
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