Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
INT Save
Damage/Effect
Psychic
As a master of time, you focus on one creature you can see within range. Plucking a version of the creature from another timeline, you compress that versions memories into the form of the creature in range. If the creature has an intelligence score above 5, it must make a Intelligence saving throw against your spell save DC. If it fails it's saving throw, it takes 6d10 psychic damage (Half on a Failure) and is under the effect of the Slow Spell. This effect ends at the start of your next turn.
If casted at a higher level, you pluck more versions of the creature's memories from the multiverse, up to 3. At 2 versions, the creature is stunned. At 3 versions, the creature is paralyzed.
* - (Hourglass worth 100 GP/ per version of memories )Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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7/16/2021 3:55:19 AM
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1
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0
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Coming Soon
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7/16/2021 4:25:34 AM
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5
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1
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Coming Soon
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