Level
7th
Casting Time
10 Minutes
Range/Area
Touch (60 ft. )
Components
V, S, M *
Duration
24 Hours
School
Transmutation
Attack/Save
None
Damage/Effect
Radiant

You touch the surface of a body of water that can be fully contained within a 60-foot-radius sphere, and begin infusing it with holy magic. The water becomes purified and cleansed from any poisons or diseases, and becomes holy water for the spell’s duration. A creature that moves into the water or starts its turn within it, regains 1 hit point. A fiend or undead that does so, takes 2d6 radiant damage.

Additionally, a creature that isn’t a fiend or undead that spends 1 minute bathing in the water, gains one of the following benefits:

  • One disease or condition the creature is suffering from ends.
  • One curse the creature is afflicted by, including its attunement to a cursed magical item, ends.
  • Any reductions to the creature's ability scores or hit point maximum ends.
  • The creature’s lifespan is increased by 1d8 years. A creature can only gain this benefit once in its lifetime.

Any water that is removed from this pool immediately loses its magical effects, but remains clean, safe to drink and has a pleasant mineral taste.

At Higher Levels. When you cast this spell using an 8th-level spell slot, the water remains blessed for up to 1 year. If you cast this spell using a 9th-level spell slot, the water remains blessed until dispelled.

* - (diamond dust worth at least 5,000 gp, which the spell consumes.)

Spell Tags: Healing Utility

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy)

Cowboycthulhu

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