Level
2nd
Casting Time
1 Action
Range/Area
100 ft.
Components
None
Duration
Concentration 1 Round
School
Evocation
Attack/Save
None
Damage/Effect

Conjure any type of energy in your hand/hands, such as heat, light, gravitational, sound, Radiant, (Nuclear - level 15 only). This spell does 1d10 damage at level 2, and 1d10 damage is added every level you progress.

At level three you can conjure ice, even though it is not energy.

Available For: Wizard (Legacy)

danseurbryson