A seed that has been experimented on is placed on the ground (does not need to be in dirt).
Experiments include - broken open and other items introduced to interior, alchemy, etc..
Seed grows in 1 action and has a 50% chance of having a good effect and a 50% chance of having a bad effect. Effects are based on a roll from either player or DM. Roll list is required.
A random plant is grown (player will learn that the mixture will create this specific plant but the effect may or may not always be the same, this is at the DM's discretion). This plant will have 10HP or else stay active for 10 minutes.
If a player/creature comes within 10ft of the plant, they are "eaten" and the rolled effect comes into play. Those not inside the plant do not know what is happening inside. Players are released when the plant dies or do a grapple check (based on players spell check).
* - (Seed that has been experimented on)
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