Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (60 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Control (...)

You summon a small sphere which hovers in the air and emits a steady pulse of wild arcane energy within its radius. Any creature that casts a spell in the spells radius must roll on the wild magic surge table. You may use your bonus action on your turn to move the sphere up to 30 feet. The spells effect cannot pass through solid objects like walls But moves around objects and corners. 

Spell Tags: Damage Control

Available For: Sorcerer (Legacy)

docarzatattoo

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