Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
All

A chaotic orb of pulsating energy erupts from your outstretched palm towards a point you can see within range. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire, cold, lightning, or acid at random on a failed save, or half as much damage on a successful one. Roll a d4 to determine the damage type.

This spell temporarily disrupts magical effects; any creature who makes a concentration saving throw as a result of this spell rolls at disadvantage for the save. 

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

* - (A transparent stone)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Artificer (Legacy) - Artillerist (Legacy)

SansSeraphim

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