You make an object look different until the spell ends or until you use your action to dismiss it. You can make a newly forged sword look rusted and dull, transform a blank book into a convincing facsimile of an arcane tome, or spruce up a torn and faded outfit into the height of style. You can't change the basic identity of the item, so you cannot disguise a lump of coal as a precious gem or a wand as a backscratcher, but you could disguise copper ingots as pure adamantine or a Staff of the Adder as a simple walking stick. Otherwise, the extent of the illusion is up to you.
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to make a pocket knife look like a fearsome dagger, objects pass through added length of the blade, and anyone who touches it would feel nothing or would eventually reach the smaller blade. If you use this spell to make an object appear thinner than it is, the hand of someone who reaches out to touch it would bump into the edge of the object while it was seemingly still in midair. If you use this spell to disguise a group of objects within the affected area of the illusion, the illusion will persist for the normal duration of the spell or until any individual object is separated from the others by more than 10 feet.
To discern that an object is disguised, a creature can use its action to inspect the appearance of the object and must succeed on an Intelligence (Investigation) check against your spell save DC.
If you cast this spell on the same object every day over the course of a month, the effect becomes permanent until dispelled.
* - (White sand salts, linseed oil, naphtha, and a brush)
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