Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (15 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic

A black bolt from your pointer finger races to a point you choose within range and then swirls into a draining, supernatural gust. Each creature in a 15-foot-radius sphere centered on that point must make a Dexterity saving throw or target takes 6d6 necrotic damage on a failed save, or half as much damage on a successful one.

The gust spreads around corners. It causes organic objects in the area that aren't stowed or protected to wilt.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

* - (a bit of mud made with blood.)

Previous Versions

Name Date Modified Views Adds Version Actions
6/30/2019 10:18:16 PM
2
0
1
Coming Soon
7/18/2021 7:20:10 AM
78
2
1.5
Coming Soon

Spell Tags: Damage

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

JWhiteyGames

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