As a reaction, when you would be reduced to 0 hit points, you drop your holy symbol and utter a prayer of denunciation, using your Channel Divinity. You gain advantage on two-handed weapon attacks and your weapon strikes are empowered with vengeful holy energy, dealing an extra 1d6 radiant damage every attack, regardless of whether or not you would hit. Also, you may choose to forego your movement on your turn to brace yourself for attack, allowing you to use your reaction to heal your CHA Mod amount of hit points after taking damage. If you would be knocked unconscious, you are instead knocked prone and remain conscious. These effects last until the end of your next turn, and their duration is renewed every time you successfully deal damage to a creature.
This takes an immense toll on your mind, body, and spirit, and you suffer the following effects after coming out of Violent Rebuke:
- 3 levels of exhaustion (Disadvantage on ability checks, attack rolls, saving throws, and speed is halved. Finishing a long rest reduces your exhaustion level by 1, first removing your disadvantage on attack rolls and saving throws, followed by restoring your speed, and finally removing your disadvantage on ability checks)
- Your access to divine magic is temporarily severed. You cannot cast spells until you take a long rest, and your available Lay On Hands pool is reduced to your CHA Mod amount of hit points.
- Roll 1d20. On a 1-10, your connection to Emir weakens. On an 11-19, you may use your divine tether to commune with Emir.
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