You hurl a mote of dunamantic energy at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 3d8 radiant or force damage. and a effect happens based on the damage type
Radiant: The target shimmers in chronurgy magic and must make a Constitution save against your spell save DC. On a fail, the targets reflexes slow and all targets gain advantage on attack rolls against the target
Force: The target gets blasted with graviturgy magic and must make a Strength save against your spell save DC. On a fail, the target gets shot back or pulled forwards 10ft either away or towards you.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 and the push/pull range increases by 5ft for each slot above 2nd
* - (A hollow mesh in the shape of a dodecahedrane made from 50gp worth of silver.)
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