Level
2nd
Casting Time
1 Action
Range/Area
150 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Force

You are able to select two objects within range and instantaneously swap their positions. You must either know the precise identity and location of the selected object, or be able to see it (Thus one cannot transpose "anything in the locked chest"). The objects must be of a relatively equivalent shape or mass, but not necessarily both. The objects may be living creatures, but if one or both are unwilling, they may make Wisdom saving throw to resist this effect. On a success, neither creature moves. If creatures are swapped in this way, any objects they are carrying or wearing are swapped with them. Creatures swapped in this way must be of the same size class. 

Warping space in this way may have unintended side effects. Roll percentage dice, and on a 5 or less, both objects take 2d10 force damage, potentially damaging or destroying both objects.

Spell Tags: Teleportation Control Movement Utility Exploration

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

elucividy

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