Level
5th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Buff

 You tap into an unfathomable well of power. This power pours over you and transforms your physical form as you become an avatar of ability. As you cast this spell you begin to shape your outward appearance into a magical representation what you feel you are. This change has all the limitations of the Seeming Spell and limitations by your DM.

Your physical appearance armor and Aura all change. You gain The Living construct creature type. While Under This Spell you do not need to eat sleep or breathe. You are immune to magical and nonmagical sleeping. And you can choose to produce a 10ft aura of light, this light can only be blocked by spells. As part of the transformation you also gain plus 1 to your armor class, and gain a number of temporary hit points equal to your maximum hit points.

Choose one of the following effects; you gains that effect until the spell ends and add your proficiency to that ability score.

Tough Form. The target has advantage on Constitution checks and saving throws. You also gain resistance to piercing, bludgeon and slashing damage. Also you count as 3/4 cover to all adjacent allies.

Strong Form. The target has advantage on Strength check sand saving throws. You may grow to the size of huge or back to your originally size as a bonus action. As an action you can hurl boulderers, loose earth and debris as a ranged attack using strength. These deal 5d8 damage and have a range total range equal to 4 times your strength score.

Swift Form. The target has advantage on Dexterity checks and saving throws. You are immune to fall damage and can float instead of fall (speed of 15 ft per round). AS A reaction, if you are moving and are attacked or damaged you can speedly blink to any open space within 15ft of your current position, this doesn't not trigger attack of opportunity.

Beautiful Form. The target has advantage on Charisma checks and saving throws. You are immune to charm effects and any creature that can sense you is at disadvantage to your charm effects. While in this form you can concentrate on a 2nd spell but only if that spell is an Enchantment spell that can charm.

Smart Form. The target has advantage on Intelligence checks and saving throws. You automatically know any information about spells you have detected or seen similar to that of the Identify Spell. You can end the effects of TRANSFORM as an action to fuel a new spell. This new spell can be any spell you know even if its not prepared or replicate a spell that has been casted and targeted only you in the last hour. (spell spell can be casted only at 5th level or lower)

Wise Form. The target has advantage on Wisdom checks and saving throws. You gain the ability to empathically read other letting you understand context cue and motivation of creatures you can see or hear. You also understand any spoken language or cyphers through context cue giving you the pack tactics ability

 

* - (Componets from mechanical constructs and a power source worth 1000 gp (which the spell consumes))

Spell Tags: Buff

Available For: Bard (Legacy) Wizard (Legacy)

Truehippy

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