Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
Melee
Damage/Effect
Combat (...)

Violently arcing your weapon, you rush across the battlefield with a near unparalleled might.

After choosing up to three creatures that are all reachable with a total movement distance of 60 ft., make a melee attack against each target. On a hit, the target takes 8d10 force damage. Any creature whose space you pass through to plot a path to your target creatures must make a Strength saving throw against your spell save DC or be knocked prone and pushed back five feet. Regardless of whether the creature succeeds or fails this save, moving past them in this way does not provoke opportunity attacks. 

The spell ends after you have make your attack against the final target. The sixty feet movement provided by casting this spell is in addition to your innate movement speed, but the latter cannot be used to further the distance travelled during casting. 

* - (a martial weapon )

Previous Versions

Name Date Modified Views Adds Version Actions
7/20/2021 11:54:23 AM
4
1
--
Coming Soon
7/20/2021 11:58:53 AM
3
1
--
Coming Soon

Spell Tags: Damage Movement Combat

Available For: Bard (Legacy) - College of Swords Cleric (Legacy) - War Domain (Legacy) Paladin (Legacy) - Oath of Conquest Warlock (Legacy) - The Hexblade Wizard (Legacy) - Bladesinging (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

SpikyMango

Comments

Posts Quoted:
Reply
Clear All Quotes