lvl required: 15
souls: 35
The caster must charge this spell for two actions and can only cast it after th second turn. From a point in a 120ft radius sphere around the caster, a 5ft pure black sphere appears, sucking in everything in a 60 ft radius. any creature in range cannot do any actions or bonus actions and must roll a strength saving throw against the casters spell DC + 3 and a con saving throw against the casters spell DC every round where the spell is active and they're in range.
Strength throw:
If nat1: fall over and get pulled back 40 ft, roll strength saving throw against caster spell DC +4, if fail: get pulled in another 40ft If succed: get.
If fail: get pulled in towards center 20ft.
If success: don't move.
If nat20: move forwards 15ft.
Constitution throw:
If fail: take 2d8 necrotic damage
If succed: half damage
If a creature gets sucked into the hole, it must succeed a con saving throw against spell DC +4 or take 5d12 necrotic damage, if it succeds it trakes half damage.
This is repeated every round the target is in the center.
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