Level
6th
Casting Time
1 Minute
Range/Area
30 ft.
Components
V
Duration
Until Dispelled
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Restrained (...)

You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again. While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Divination spells can't locate or perceive the target.

When you cast the spell, you choose one of the following forms of imprisonment.

Burial. The target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it.

The special component for this version of the spell is a small mithral orb.

Chaining. Heavy chains, firmly rooted in the ground, hold the target in place. The target is restrained until the spell ends, and it can't move or be moved by any means until then.

The special component for this version of the spell is a fine chain of precious metal.

Hedged Prison. The spell transports the target into a tiny demiplane that is warded against teleportation and planar travel. The demiplane can be a labyrinth or never ending hallway of your choice.

Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned inside a gemstone or similar object. Light can not pass through the gemstone making the creture have blindness and deafness for the duration of confinement (Unless the target has true sight) and the target can not escape unless by means of teleportation or planar travel. The gemstone can't be cut or broken while the spell remains in effect.

Summon Elemental. Summon 3 Steam Mephit's to attack the imprisoned creature. 

Slumber. The target falls asleep and can't be awoken after being contained for over 3 minuets. 

A dispel magic spell can end the spell only if it is cast as a 9th-level spell targeting the prison.

Spell Tags: Control Warding

Available For: Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - War Domain (Legacy) Wizard (Legacy) - School of Illusion (Legacy) Wizard (Legacy) - War Magic Rogue (Legacy) - Arcane Trickster (Legacy)

JorganJax

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