Creates a large sphere of light that can blind anything that uses sight (Anything sleeping isn't affected). Everything in the sphere (Except you) will have to roll a dex save to not be blinded (15 and up) if blinded they loss that turn and can't do anything. The next turn everything blinded must roll for dex to no longer be blinded (15 and up, turn two 10 and up, and turn 3 your no longer blinded). At night, anything with dart vision and anything light sensitive will take 1d6 damage and will be blind for the next 24 hours
1-2 nothing happens
3-9 dim light/flash
10-19 normal blinding flash
20 you have complete control over the spell and you choose who will be effected and who won't and everything will have to roll a 20 to not be affected (Anything with dart vision or is light sensitive will take 1d20 damage and will be blind for the next 48 hours ).