Level
8th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

Reaching up to the blessed light of the heavens or the searing flames of Hell, you allow one of your god's incarnations to flood your material form with divine might for a short time. Choose one of the following options to gain, corresponding to your own alignment. For example, a lawful good cleric could pick either law or good.

   Law. An aura of crushing axiomatic strength envelops you. Your Strength increases by 8, to a maximum of 30, for the duration of the spell. In addition, any non-lawful intelligent creature attempting to attack you with a weapon must make a Wisdom saving throw or lose the attack. Lastly, you grow to Huge size and your weapon attacks deal an extra 2d6 points of damage.

   Chaos. A constantly shifting plane of clashing colors begins to swirl around you. Your Constitution increases by 8, to a maximum of 30, for the duration of the spell. In addition, ranged attack rolls directed at you suffer disadvantage. Lastly, you grow to Huge size and your weapon attacks deal an extra 2d8 points of damage.

   Good. A shining halo appears around your brow, shedding bright light for 30 feet. Your Dexterity increases by 8, to a maximum of 30, for the duration of the spell. In addition, any hostile creature that starts its turn in the bright light generated by your halo takes 4d6 radiant damage. Lastly, you grow to Huge size and your weapon attacks deal an extra 2d6 points of damage.

   Evil. Red-tinged horns burst from your brow, and your eyes glow with infernal flame. Your Dexterity increases by 8, to a maximum of 30, for the duration of the spell. In addition, you can cast misty step and invisibility at their lowest level without using a spell slot for the duration of the spell. Lastly, you grow to Huge size and your weapon attacks deal an extra 2d6 points of damage.

* - (The tear of a devil, demon, or angel)

Available For: Cleric (Legacy)

spatial