Level
4th
Casting Time
1 Action
Range/Area
120 ft
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

You target an object with moving parts, such as an airship or boat, or a construct with this spell. Each round, parts of the target spark and fizz, damaging it but also creatures unfortunate enough to be near the explosions of sizzling sparks. At the start of your turn while concentrating on this spell, you can cause explosions of sparks to burst from the target. As a bonus action, choose a 5-foot square of the target you can see within range. From that point, an explosion of sparks appears, affecting a ten-foot burst centered on the square. All creatures in the area must make a Dexterity saving throw or take 3d4 fire damage and 3d4 lightning damage, or half as much on a successful save. The target also takes this damage. If you lose your concentration on this spell, it does not stop as normal, but instead the spark bursts go awry. When you attempt to create a spark burst, it happens somewhere else. Roll a d8 to determine which direction the new explosion will be in, and then a d12 to determine the number of squares away. The explosion emanates there. If the new point is not on an object, it has no effect that round.

* - (A miniature adamantine hammer)

Available For: Wizard

spatial