Choose a creature within range. A small floating shield of divine energy appears and fly in circle around the target within its creature space. The target of the spell receive a bonus of +2 to its AC and to any saving throw rolled while at least one shield is floating around it. Melee, range and spell attack attempts against the target makes one shield disappears, wetter they hit or not. If the target is within a zone of effect that could result in damage, one shield also disappears, wetter the target receive or not the damage. In addition, the target of the spell receive a damage reduction of 2 per active divine shield. All divine shields disappears at the start of your next turn if any shield(s) remains at that time.
You create an additional shield at 5th level (2 shields), 11th level (3 shields) and 17 level (4 shields).