Level
1st
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
Ranged
Damage/Effect
Combat (...)

You create a sliver of mental energy which you shoot out with your bow to a creature within range. Make a ranged spell attack roll, on hit the creature takes 1d10 Psychic damage. If the creature is concentrating on a spell, the creature must make a concentration saving throw against your spellcasting DC. on a fail it can no longer cast spells except cantrips until the start of your next turn. 

* - (a bow worth at least 1cp)

Spell Tags: Damage Utility Combat

Available For: Wizard (Legacy)

Natural_1

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