Level
3rd
Casting Time
1 Action Ritual
Range/Area
100 ft.
Components
V, S
Duration
3 Rounds
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Combat (...)

Rushing waters surround a target of your choice. The target must attempt a Strength Saving Throw to resist the effects or be grappled. At the end of the target turn, they can make a DC 15 Strength Saving Throw to attempt to break free.

The target is considered to be underwater and cannot cast any spells that require verbal components of a spell. The targets speed is reduced to 0 and any attacks made are at disadvantage. As the target is considered to be underwater, they must hold their breath - The duration determined by their constitution modifier:

+0 = 1 Minute
+1 = 2 Minutes
+3 = 3 Minutes
+4 = 4 Minutes
+5 = 5 Minutes

Spell Tags: Control Debuff Combat

Available For: Wizard (Legacy) - School of Conjuration (Legacy)

ComfyRadish

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