Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Day
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Choose a creature you can see within range. The creature must have an intelligence of 4 or higher or this spell fails. The creature makes a wisdom saving throw. On a failure, the caster may intricately create memories and place them into the mind of the creature. The memories must have taken place at some point in the past and the creature believes the memories to be true and real. On a successful save, or when the spell ends, the creature sees the memories for what they are and realizes they were under the effect of a spell and may become hostile to the caster.
* - (A pinch of dust)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/22/2021 9:23:00 PM
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1
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Coming Soon
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