You summon the most adorable kitten, in any empty location with in 60 feet.
the kitten has a AC of 10 and 1 HP. And will remain for 1 min.
Anyone with in 10 foot of a kitten, (that still is on the ground). must make a wisdom save vs the casters spell DC.
on a save nothing happens. On a fail, the creature uses there turn to move up to the kitten and pick it up. Dropping anything in there hand. If the creature has any move left they will move away from the combat or other creatures.. The creature will take the dodge action for its action, to keep the kitten safe.
Creatures may save at the start of each of there rounds to break the enchantment. If you have a kitten in your hands, on the next round you will move your full move base away from combat or other creatures, then use your dodge action.
The kitten is a magical construct that looks like a kitten. The charming effect originates from the kitten.
At Higher Levels. When you cast this spell using certain higher-level spell slots, you create an additional kitten per level of spell.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/21/2021 7:56:26 PM
|
1
|
0
|
--
|
Coming Soon
|
Comments