A holy light burns directly against the wills of those who oppose you. You create a burst of light in a 30-foot radius sphere centered on a point you can see within range. Each creature in that light must make a Charisma saving throw. On a failed save, a creature takes 6d6 radiant damage and is either frightened or charmed for 1 minute. On a successful save, it takes half as much damage and isn’t frightened or charmed by this spell. Undead and Aberrations have disadvantage on this saving throw.
A creature frightened or charmed by this spell makes another Charisma saving throw at the end of each of its turns. On a successful save, it is no longer charmed or frightened. This spell dispels any darkness in its area that was created by a spell.
Comments