Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Necrotic
This spell attempts to magically invert a creatures biology. When cast, the creature must make a constitution saving through. On a failed save, the creature takes 4d10 Necrotic damage and is restrained. On a successful save they take half that damage and are not effected by the restrain. The target may repeat it's save at the start of its' turn.
If a creature is brought to 0 health by this spell, it is flipped inside out and dies.
* - (a preserved sea cucumber worth 10gp (which the spell consumes))
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