Level
7th
Casting Time
1 Action
Range/Area
150 ft. (60 ft. )
Components
V, S
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Piercing (...)

You conjure a storm combining the elemental powers of ice, wind, fire, and earthquake into one storm, which fills a 60 foot radius sphere centered on a point within range. A creature that starts its turn inside the storm must succeed on a Dexterity saving throw or take 1d6 piercing damage, 2d6 bludgeoning damage, 4d8 fire damage, and 2d6 slashing damage on a failed save or half damage on a successful save and must succeed on a Constitution saving throw or take 1d6 cold damage and have disadvantage on the next weapon attack roll it makes before the start of your next turn. A creature that takes bludgeoning damage from this spell is pushed 5 feet away from the center of the storm.

Spell Tags: Damage Debuff Combat

Available For: Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Sorcerer (Legacy) - Storm Sorcery

SebastianHerb

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