you use a modified Warforged Core to create a beam of pure Divine energy burning away all evil and leaving nothing in its wake. As a Warforged you can modify yourself to expel this energy at the cost of 2d8 health to yourself and all spell slots higher than level one. A creature being targeted must make a constitution save, if they succeed the damage is halved, if they fail they take the full brunt of the attack taking both radiant and burning damage. Any creature that are five to seven feet adjacent of the target must make a dexterity saving throw or take fire damage. At the end of the spell you take 1 level of exhaustion if you are not a warforged, if you are a warforged you are stuned for 1d4 rounds. This spell takes one round to charge.
* - (Warforged Core)
Level
4th
Casting Time
1 Special
Range/Area
300 ft.
(10 ft. )
Components
V, M *
Duration
Concentration
3 Rounds
School
Evocation
Attack/Save
CON Save
Damage/Effect
Combat
Comments