Level
2nd
Casting Time
1 Reaction
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Round
School
Enchantment
Attack/Save
None
Damage/Effect
This spell is an evolving spell.
Each of the effect described, beyond the first one, must be researched and practiced thoroughly so that the spell is casted on the good timing to trigger it.
Choose a fighting creature that you can see within range. You try to briefly decelerate the cerebral and physical functions of the target, just enough so it can't act properly on an action. The target must succeed on a Wisdom saving throw or be submitted to one of the following effects, which you choose :
- For the next round of fighting, the target creature goes last in the initiative order. If it has not taken its turn already in the current round, then this applies to this round instead.
Researchable effects :
- Until the end of its next turn, all of the target creature's movement (if it has any) are reduced by half of their maximum values.
- If the target creature is about to be submitted to a dexterity saving throw, it has disadvantage on that saving throw.
- ...
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the following effects become available :
- ...
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