Level
2nd
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Warding

You manipulate the weave around you to briefly dissuade attacks. Until the start of your next turn, you have a +6 bonus to AC, you add 1d4+2 to all saving throws, including against the triggering attack or spell, you gain 10 temporary hit points, and you take no damage from magic missile.

* - which you take when you are hit by an attack, targeted by the magic missile spell, or affected by a spell that would cause you to roll a saving throw

Previous Versions

Name Date Modified Views Adds Version Actions
7/23/2021 2:24:17 PM
1
1
1
Coming Soon

Spell Tags: Warding

Available For: Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Hexblade Artificer (Legacy) - Artillerist (Legacy) Artificer (Legacy) - Battle Smith (Legacy)

Salthin

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