Level
2nd
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Warding
You manipulate the weave around you to briefly dissuade attacks. Until the start of your next turn, you have a +6 bonus to AC, you add 1d4+2 to all saving throws, including against the triggering attack or spell, you gain 10 temporary hit points, and you take no damage from magic missile.
* - which you take when you are hit by an attack, targeted by the magic missile spell, or affected by a spell that would cause you to roll a saving throwPrevious Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/23/2021 2:24:17 PM
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Coming Soon
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