You conjure a portal linking an unoccupied space you can see within range to a precise point in time of your choice. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration.
The portal has a front and a back in both points of time where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other point in time, appearing in the unoccupied space nearest to the portal.
Time jumps to points in time longer than 1 year away from the starting point in time take a toll on a creature’s mind. Each creature making the jump must make a DC 15 Intelligence saving throw. Creatures with an Intelligence score of 15 or higher have advantage on this save. On a failure, the creature takes 8d6 psychic damage and they forget all pertinent memories from their past until completion of a long rest. This effect can also be ended by greater restoration, heal, or wish.
This spell is dependent on the power attained by each Time Stone to take effect and therefore cannot be cast with the use of spell scrolls or as an enchantment on an item.
* - (precious gems worth 8,000gp)
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