You inspire a spirit to embody a clockwork construction of your own creation that serves as your familiar. The clockwork familiar can take the form of a bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, tressym, weasel, or other small creature approved by your DM. The clockwork familiar has the statistics of the chosen form, though it is a construct instead of a beast and its armor class increases by 1.
Your clockwork familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A clockwork familiar can't attack, but it can take other actions as normal.
When a clockwork familiar drops to 0 hit points, it disassembles into a pile of oddments and the spirit vanishes. You can recall the spirit to a new construct body when you next cast this spell.
While your clockwork familiar is within 100 feet of you, you can communicate with it telepathically. As an action, you can choose to see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.
As an action, you can temporarily dismiss your clockwork familiar. It disappears into a pocket dimension where it awaits your summons. You can, alternatively, dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.
You can't have more than one clockwork familiar at a time. If you cast this spell while you already have a clockwork familiar, the spirit abandons its current shell and embodies the new one. Choose one of the forms from the above list.
Finally, when you cast a spell with a range of touch, your clockwork familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
* - (25 gp worth of metal, glass, wood, and stone that is consumed by the manufacturing process)
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