Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
M *
Duration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

The caster conjures a magical weapon of their choice to their hands. The caster is proficient with this weapon (not the weapon type, so if they conjure a longsword, they are proficient with the longsword they conjure, but not all longswords) for the duration of the spell. The stats for this weapon are the same as whatever is listed in the PHB or other source material, but uses the caster`s spellcasting ability for its attack and damage modifiers. Attacks made with this weapon are considered magical for the purposes of overcoming damage resistances/immunities. If you conjure a weapon that requires ammunition (longbow, crossbow, etc.), you are considered to have infinite ammunition for the duration of the spell. Conjured throwing weapons, such as throwing knives or darts, are considered to have the "returning" property, so they will reappear in the casters hands after being thrown. The spells effects do stack once, meaning two weapons can be conjured simultaneously if the spell is cast twice. The weapon disappears when the spell ends. Additionally, if the weapon is dropped (not thrown), then it will disappear in 1d4 rounds (or 1d4x6 seconds outside of combat).

If the caster is attuned to a magic weapon, then this spell can be bound to that weapon. To bind the spell, the caster must spend 10 minutes focusing on the attuned magical weapon. At the end of 10 minutes, the weapon vanishes, and can henceforth be summoned with this spell. The binding itself consumes a 1st level spell slot and requires an emerald worth 100gp which is consumed on binding, and can be used to bind up to two weapons. However, the weapon can not be unbound from the spell, and if a new weapon is bound to the spell, the previous ceases to exist entirely. If two weapons are bound, then the caster chooses which to replace. The caster can summon both weapons simultaneously if the spell is cast twice. Sentient weapons cannot be bound in this way.

Cast at higher levels: conjured weapons gain a +1 to attack and damage rolls when cast at 3rd (+1 total), 5th (+2 total), 7th (+3 total), 9th (+4 total).

* - (A silver pendant in the shape of the weapon being summoned)

Previous Versions

Name Date Modified Views Adds Version Actions
12/24/2018 1:31:13 AM
8
0
5
Coming Soon
12/24/2018 4:10:33 PM
12
0
--
Coming Soon
12/24/2018 8:33:10 PM
11
0
5
Coming Soon

Available For: Bard (Legacy) Cleric (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Caius_Marcius_Nasica

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