Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
1 Round
School
Enchantment
Attack/Save
None
Damage/Effect

you drive a disorienting spike of physic energy into the mind of one creature you can see. the target must succeed on a wisdom saving throw or suffer 1d10 physic damage and subtract 1d4 from their next saving throw before the end of your next turn 

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

LunaMoth13

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