By some means, you managed to learn the magic circle of the Ancient God Script (Enchant). whether that be through a magic item that has the spell inscribed on it or from a Spellbook or shire force of will.
You spend a minute to Enchant a nonmagical inanimate object. (Speak for a full minute with your DM about the functionality and effect of your Enchantment.) If your concentration is broken The spell fails and the spell slot used is lost. In addition, the enchanted object must be large enough to fit the magic circle somewhere on the item. After the full minute, you cast Ancient God Script (Enchant). A 1-foot magic circle immediately appears somewhere on the enchanted item, crackling with the energy of your magic.
Note: The base circle size decreases to 6 inches when casting at the 2nd level. Then decreases to 3 inches when casting at the 3rd level. Then decreases to 1 inch when casting at the 4th level. Then decreases to 0.5 inches when casting at the 5th level.
Alternatively, you can enchant an item with this circle. Doing this allows the enchanter to apply the main effect (Enchant) to the wearer or wielder of the item. Another benefit of enchanting is the ability to modify the Spell Potency, Spell Activation, Circle Size, and Spell Duration parameters with Modifier Circles.
* - (one nonmagical item)
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