Level
1st
Casting Time
1 Action
Range/Area
Self
Components
None
Duration
Until Dispelled
School
Enchantment
Attack/Save
None
Damage/Effect
You charge your fur with electric jolts, causing anyone who touches you or attacks you with a natural weapon or metal weapon to suffer following effects:
The attacker takes 2d8, doubled if the attacker is WET. and halved if the attacker does not touch the ground (flies).
Your fur stays charged for at least 10 hits but you can roll yourself in the dirt to discharge with a bonus action or discharge the energy in a 5ft. radius dealing xd4 thunder dmg where x is the remaining charges.
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