Level
8th
Casting Time
1 Action
Range/Area
5 ft.
Components
V
Duration
Until Dispelled
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Compulsion (...)

You compel a creature you can see within range that can hear and understand you and has eye contact with you. The target must succeed on a Wisdom saving throw or it is incapacitated and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, the compulsion fails. Creatures that can't be charmed or wear silver on them are immune to this spell's effect.

While in this state, you can issue instructions to the target, like forgetting something, jumping off a cliff, or murdering its family. After 1 minute, after breaking eye contact or after issuing your instructions, the target leaves its incapacitated state and follows your instructions to the best of its ability. The creature is completely unaware of the compulsion.

If the compulsion calls for an action that ends in certain death for it or a beloved person, the target must make a Wisdom saving throw. On a successful save, the target breaks the compulsion. Otherwise, it follows the instruction.

You can end the compulsion early by using an action to dismiss it. A greater restoration or wish spell also ends it.

No matter how the spell ends, the target stays unaware of being compelled.

 

Previous Versions

Name Date Modified Views Adds Version Actions
7/25/2021 1:11:20 PM
21
1
1
Coming Soon

Spell Tags: Control Social Compulsion

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Bard (Legacy) - College of Whispers Paladin (Legacy) - Oathbreaker Wizard (Legacy) - School of Enchantment (Legacy)

Toady

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