Level
2nd
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V
Duration
Instantaneous
School
Illusion
Attack/Save
INT Save
Damage/Effect
Deception (...)

You weave a clever illusion at the right time, confusing the attacker as they strike. The attacker must make an Intelligence saving throw. It automatically succeeds if it doesn’t rely on sight, as with blindsight, or can see through illusions, as with truesight.

On a failed save, the attack does not hit the original target. You may also choose one creature within 5 feet of the original target other than the attacker, forcing the attacker to reroll the attack against that creature. If it is a melee attack, the new target must be within the reach of the attacker. On a successful save, the attack hits the original target, but the attack's damage is reduced by an amount equal to your spellcasting modifier (minimum 1).

* - you or an ally in range is hit by an attack and there is another creature within 5 feet of the attacked creature

Previous Versions

Name Date Modified Views Adds Version Actions
8/31/2023 5:52:30 AM
562
130
1.0
Coming Soon

Spell Tags: Deception Warding

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

BenevolentEvil

Comments

Posts Quoted:
Reply
Clear All Quotes