Level
9th
Casting Time
1 Action
Range/Area
60 ft.
Components
None
Duration
Until Dispelled 365000 Days
School
Abjuration
Attack/Save
WIS Save
Damage/Effect
Restrained (...)

This spell has several modes: Imprisonment: You create a magical restraint to hold a creature that you can see within range. The target must succeed on a DC 19 Wisdom saving throw or be bound by Imprisonment. While affected by Imprisonment, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Spells can't locate or perceive the target.

Choose one of the following forms of imprisonment:

Burial. The target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it.

Chaining. Heavy chains, firmly rooted in the ground, hold the target in place. The target is restrained until the spell ends, and it can't move or be moved by any means until then.

Hedged Prison. The spell transports the target into a tiny demiplane that is warded against teleportation and planar travel. The demiplane can be a labyrinth, a cage, a tower, or any similar confined structure or area of your choice.

Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned inside a gemstone or similar object. Light can pass through the gemstone normally (allowing the target to see out and other creatures to see in), but nothing else can pass through, even by means of teleportation or planar travel. The gemstone can't be cut or broken while the spell remains in effect.

Slumber. The target falls asleep and can't be awoken.

Damage: The target must succeed on a DC 19 Wisdom saving throw or be affected by one of the following effects:

Fire: 3d12 fire damage.

Ice: 2d12 cold damage + the creature's speed is reduced by 10 ft.

Poison: 2d12 poison damage + 1d8 poison damage at the start of the target's next 5 turns.

Force: 2d6 thunder damage + 2d6 force damage + the target is pushed 10 ft back.

Lightning: 3d12 lightning damage.

Spell Tags: Control Warding

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

TrainOfImagination

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